In Heaven's Shadow
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Devlog
- October 04, 2024 by RenMok#optimization, #inverse kinematics, #IK, #object poolingHey everyone! I’ve made some solid progress this week, particularly around how the player character respawns in the game. Right now, whenever the player dies or needs to reset, I’ve been using a m... Continue reading
- October 04, 2024 by RenMok#platform, #mechanics, #friction, #synchronizationCurrent Stage of Development: In this stage of development, I've been focused on refining the platform movement system and ensuring smooth interaction between moving platforms and the player's charact... Continue reading
- October 04, 2024 by RenMok#artwork, #ai, #generative ai, #ai artwork, #cover artHey everyone! It's time for another update on the development of In Heaven’s Shadow , and I’m excited to share the journey of creating one of the most visually impactful parts of the game: the cov... Continue reading
- October 04, 2024 by RenMok#realistic, #physics, #rigidbody, #reboundLately, I’ve been working on implementing a trampoline effect in my class "BouncingCloud" with the intent of providing a satisfying, responsive bounce when a player interacts with the platform. I ex... Continue reading