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In Heaven's Shadow

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Devlog

  • Devlog: Optimizing Player Respawn and IK Placement
    October 04, 2024 by RenMok#optimization, #inverse kinematics, #IK, #object pooling
    Hey everyone! I’ve made some solid progress this week, particularly around how the player character respawns in the game. Right now, whenever the player dies or needs to reset, I’ve been using a m... Continue reading
  • Devlog: Platform Movement and Character Interaction Improvements
    October 04, 2024 by RenMok#platform, #mechanics, #friction, #synchronization
    Current Stage of Development: In this stage of development, I've been focused on refining the platform movement system and ensuring smooth interaction between moving platforms and the player's charact... Continue reading
  • Devlog: Using AI to Create Title Screen Artwork & Graphics
    October 04, 2024 by RenMok#artwork, #ai, #generative ai, #ai artwork, #cover art
    Hey everyone! It's time for another update on the development of In Heaven’s Shadow , and I’m excited to share the journey of creating one of the most visually impactful parts of the game: the cov... Continue reading
  • ​ Devlog: Challenges in Creating a Realistic Trampoline Effect for "BouncingCloud" Class
    October 04, 2024 by RenMok#realistic, #physics, #rigidbody, #rebound
    Lately, I’ve been working on implementing a trampoline effect in my class "BouncingCloud" with the intent of providing a satisfying, responsive bounce when a player interacts with the platform. I ex... Continue reading
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